It was great speaking with Vasia Rigou comparing and contrasting vector and raster-based games.
It was great speaking with Vasia Rigou comparing and contrasting vector and raster-based games.
Newcity’s Vasia Rigou spoke with Tim Lapetino and I about the exhibition we co-curated: LIGHT CYCLES: Forty Years of TRON in Games and Film
jonCates and I interview the great Jamie Fenton whose career intersects with the arcade industry, academia and the fine arts in Chicago.
Chris Borrelli from the Chicago Tribune visited Chicago Gamespace for this front page feature in the Arts and Entertainment section.
Marielle Bokor of Third Coast Review and I spoke about Chicago Gamespace and my vision for its future in a long form interview.
I am proud to introduce a new video game institution to Chicago’s cultural scene: Chicago Gamespace.
The Chicago Sun-Times interviewed me for an article about Bit Bash.
I spoke to Ginny Van Alyea for an article about the cost of running an art gallery
In February I spoke with Filippo Lorenzin of wwwunderkammer about the importance of context in creating an artspace for games
Leo Herrera profiles VGA Gallery as a nonprofit turning five years old.
In this book written by Jon Cates, edited by Tiffany Funk and designed by Ohn Ho, I author the foreward along with Director of Gallery 400, Lorelei Stewart.
Bad at Sports interviewed the team behind VGA’s Chicago New Media exhibition at Gallery 400.
I spoke to the Chicago Reader’s Ryan Smith about the importance of Josh Tsui’s work as a game maker and documentary filmmaker.
Was fun to sit down with Chicago Gallery News to answer a few questions about my work.
Violence has a ubiquitous presence in video game history. Written for an exhibition at VGA Gallery titled Gun Ballet, this essay outlines the major styles of violence in video games, ranging from the beautiful to the gratuitous.
As part of a family book challenge in 2016, I wrote The Lone and Level Sands, a reboot of the Epic of Gilgamesh.
A dive into the history and evolution of cel shading in games over the past several decades from cartoon influences to development of the technology and widespread use today.