Blog reflections on my most-played game last year.
All in Video Games
In February I spoke with Filippo Lorenzin of wwwunderkammer about the importance of context in creating an artspace for games
Leo Herrera profiles VGA Gallery as a nonprofit turning five years old.
In this book written by Jon Cates, edited by Tiffany Funk and designed by Ohn Ho, I author the foreward along with Director of Gallery 400, Lorelei Stewart.
Bad at Sports interviewed the team behind VGA’s Chicago New Media exhibition at Gallery 400.
I spoke to the Chicago Reader’s Ryan Smith about the importance of Josh Tsui’s work as a game maker and documentary filmmaker.
Was fun to sit down with Chicago Gallery News to answer a few questions about my work.
Violence has a ubiquitous presence in video game history. Written for an exhibition at VGA Gallery titled Gun Ballet, this essay outlines the major styles of violence in video games, ranging from the beautiful to the gratuitous.
A dive into the history and evolution of cel shading in games over the past several decades from cartoon influences to development of the technology and widespread use today.
Video documentary of VGA Gallery mission and launch party on August 8, 2014
In this article I wrote for Time Out Chicago, I interview Ed Boon and other developers from Chicago’s former Midway Games in regards to MK’s 2011 reboot.
In this article for Leonardo, I describe a ‘serious’ computer game I made with fellow graduate researchers at University of Illiois at Chicago titled Art Thief and how the game reveals more effective learning techniques than those utilized by the traditional art history lecture survey course.
Read my full masters thesis titled The Postnational Sodalities of Second Life: An Iconographic Approach on Scribd.