As part of a family book challenge in 2016, I wrote The Lone and Level Sands, a reboot of the Epic of Gilgamesh.
As part of a family book challenge in 2016, I wrote The Lone and Level Sands, a reboot of the Epic of Gilgamesh.
A dive into the history and evolution of cel shading in games over the past several decades from cartoon influences to development of the technology and widespread use today.
Video documentary of VGA Gallery mission and launch party on August 8, 2014
In this article for Time Out Chicago, I wrote about new street art in Pilsen by Gaia, ROA, Jon Burgerman, Reyes78.
Human-made and computer-made art contrast in this show at the Suburban.
Review of DB Burkemann’s sticker collection at Maxwell Colette Gallery
Review of Richard Harris’ collection of art about death at the Cultural Center for Time Out Chicago.
In this article I wrote for Time Out Chicago, I interview Ed Boon and other developers from Chicago’s former Midway Games in regards to MK’s 2011 reboot.
I reviewed Jon Rafman’s exhibition at Golden Age for Time Out Chicago.
Jason Salavon’s solo exhibition at Tony Wight Gallery is reviewed for Time Out Chicago
In this article for Leonardo, I describe a ‘serious’ computer game I made with fellow graduate researchers at University of Illiois at Chicago titled Art Thief and how the game reveals more effective learning techniques than those utilized by the traditional art history lecture survey course.
I wrote a Time Out article about Ray Noland (AKA CRO) in advance of an exhibition at Chicago Urban Art Society
Read my full masters thesis titled The Postnational Sodalities of Second Life: An Iconographic Approach on Scribd.